09 September 2005

TDG #1: Fly's Solution

Okay, here's how I'd tackle the tactical scenario I provided you folks with.

For the sake of organization, I'm going to assume that the fire team guarding the Zodiacs is from third squad. I assign the second fire team of third squad to security for the sniper team, and the third fire team of third squad to security for the heavy weapons team. I assign the sniper team to guard the bridge from a distance, as it's a natural bottleneck. I assign the heavy weapons team to defend the bend in the road leading to the harbor defense post. This leaves two full squads for the primary mission.

I provide instructions to the fire team back at the beach to eliminate the pirate and detain the woman if the Zodiaks are discovered.

I assign first squad to the docks and second squad to the tents. Second squad is set up in an L-shaped position to eliminate anyone coming out of the tents (overlapping fields of fire). Second squad is given instructions to practice extreme firing discipline to avoid fratricide of first squad personnel; I station them along the tree line to obscure them from the sight of anyone coming out of the tents.

First squad is tasked with immediately eliminating the guards, then eliminating the boats. Two of first squad's fire teams will sweep the patrol boats for any stray personnel, then plant demolition charges in the engine sections. The third fire team is tasked with planting the demo charges on the speed boats. First squad is also instructed to retain some sort of block (a pole, a shack, a boat, whatever) between their position and the command post; in case the command post has its act together (and in case they have sharp shooters), I don't want them to have a good view of what's going on.

Once the charges are planted, I signal the retreat, pulling first squad out first (covered by second squad), then deploying first squad to cover the retreat of the sniper crew, assuming that the heavy weapons detachment can hold their own on a retreat, and leaving second squad in place until everyone else is back at the beach. Once second squad arrives, get in the boats and withdraw.

Any questions?

UPDATE: M@ E-Mailed the following solution.

Here is the real solution to your game. Satellite imaging to account for the exact locations of CP, boat dock, boats, DP. Or use the force to recon to laze the targets, (boats float a little bit) that would call for eliminating the girl
and pirate. Call up the AF using one B-1B lancer, drop one 2000 lb JDAM per boat (12 weapons) CP and DP get three each (6 more) guard tents get a couple (2) dock gets three (3). 23 weapons dispensed, risk to our forces minimal. Everyone goes home except the bad guys.

This solution is rather disconcerting, as M@ is studying to be a physician's assistant. His solution, written like a true airman (or, in his case, staff sergeant), indicates that he would most likely prescribe amputation for a mosquito bite.

UPDATE: By the way, for those who are curious, the answer to the bonus question is that the map originally came from one of the best computer games ever made, The Secret of Monkey Island. I'd provide a link, but for some reason every dedicated Monkey Island website (or at least the major ones) is down. I know that when I was conversing with Jake earlier, he said that about half of the web was down for him, so that could be part of the problem. Anyway, in the original Monkey Island computer game, you had to navigate your way around two islands: Melee Island, and Monkey Island. The map I provided is the Melee Island map. The village is the town, the docks are actually Stan's Used Ships, the harbor defense post is Captain Smirk's swordfighting school, the command post is the Fettucine Brothers' circus, the observation post in the middle of the island is the Sword Master's cottage, and the last observation post is Hook Island, home of Meathook. Now you know.

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